extends PacketHandler @export var delay := 50 var last_sent := Time.get_ticks_msec() var last_sent_position := Vector3.ZERO func handle_packet(data: PackedByteArray, _peer: PacketPeer): var buffer := StreamPeerBuffer.new() buffer.data_array = data var player_id_length := buffer.get_size() - 8 var player_id := buffer.get_string(player_id_length) var x := buffer.get_float() # var y := buffer.get_float() var z := buffer.get_float() var player := %Players.get_node(player_id) var controller := player.controller as ProxyController controller.server_position.x = x controller.server_position.z = z func _physics_process(_delta): if Global.player == null: return if Global.player.position == last_sent_position: return if Time.get_ticks_msec() < last_sent + delay: return send_position() last_sent = Time.get_ticks_msec() last_sent_position = Global.player.position func send_position(): var buffer := StreamPeerBuffer.new() buffer.put_8(PacketHandler.Packet.PLAYER_MOVE) buffer.put_float(Global.player.position.x) # buffer.put_float(Global.player.position.y) buffer.put_float(Global.player.position.z) %Client.socket.put_packet(buffer.data_array)