extends CheckButton @export var layer_number: int func _ready(): if !Global.camera: return set_pressed_no_signal(Global.camera.cull_mask & (1 << (layer_number - 1))) func on_toggled(toggled_on: bool): if !Global.camera: return if toggled_on: Global.camera.cull_mask |= 1 << (layer_number - 1) else: Global.camera.cull_mask &= ~(1 << (layer_number - 1))