extends Node @export var scene_path: String @export var progress_bar: ProgressBar @export var modulate: CanvasModulate @export var fade_duration: float @export var use_sub_threads: bool var progress: Array func _ready(): ResourceLoader.load_threaded_request(scene_path, "", use_sub_threads) func _process(_delta): var status := ResourceLoader.load_threaded_get_status(scene_path, progress) progress_bar.value = progress[0] * 100 if status == ResourceLoader.THREAD_LOAD_LOADED: add_scene() fade_out() func add_scene(): var scene := ResourceLoader.load_threaded_get(scene_path) var node := scene.instantiate() as Node get_tree().root.add_child(node) func fade_out(): progress_bar.hide() var tween = get_tree().create_tween() tween.tween_property(modulate, "color", Color(1.0, 1.0, 1.0, 0), fade_duration) tween.tween_callback(queue_free)