extends Camera3D @export var follow: Node3D @export var pivot: Node3D @export var follow_speed: float func _ready(): Global.camera = self look_at(pivot.position) func _process(delta): if Global.player == null: return follow.position = lerp(follow.position, Global.player.position, follow_speed * delta) # @export var shake_strength: float # var noise = FastNoiseLite.new() # func shake(time): # var trauma_sq := 1.0 # var h_offset := noise.get_noise_2d(time, 0) * trauma_sq * shake_strength # var v_offset := noise.get_noise_2d(time, 1) * trauma_sq * shake_strength # rotate_x(noise.get_noise_2d(time, 2) * trauma_sq * shake_strength) # rotate_y(noise.get_noise_2d(time, 3) * trauma_sq * shake_strength) # rotate_z(noise.get_noise_2d(time, 4) * trauma_sq * shake_strength)