[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://c6kk0k4jvuh4q"] [ext_resource type="Shader" path="res://world/water/Water.gdshader" id="1_uj7oj"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_f06x4"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7t3c8"] noise = SubResource("FastNoiseLite_f06x4") [sub_resource type="FastNoiseLite" id="FastNoiseLite_d0hd3"] noise_type = 3 fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rcc52"] seamless = true as_normal_map = true bump_strength = 1.5 noise = SubResource("FastNoiseLite_d0hd3") [resource] render_priority = 0 shader = ExtResource("1_uj7oj") shader_parameter/color = Color(0.054902, 0.286275, 0.619608, 1) shader_parameter/fresnel_color = Color(0.141176, 0.447059, 0.901961, 1) shader_parameter/fresnel_reduction = 5.0 shader_parameter/roughness = 0.02 shader_parameter/height_scale = 0.0 shader_parameter/noise_scale = 0.5 shader_parameter/height_map = SubResource("NoiseTexture2D_7t3c8") shader_parameter/normal_map = SubResource("NoiseTexture2D_rcc52")