extends PacketHandler @export var player_scene: PackedScene func _ready(): assert(player_scene) func handle_packet(data: PackedByteArray, _peer: PacketPeer): var player_name := data.get_string_from_utf8() print(player_name) var position_data := data.slice(player_name.length() + 1) var server_position := Vector3() server_position.x = position_data.decode_float(0) server_position.y = position_data.decode_float(4) server_position.z = position_data.decode_float(8) print(server_position) var player := spawn_player() player.position = server_position player.set_character_name(player_name) if false: Global.player = player var controller := PlayerController.new() controller.character = Global.player Global.player.add_child(controller) func spawn_player() -> Player: var player = player_scene.instantiate() %Players.add_child(player) return player