class_name AreaSkillInstance extends SkillInstance var area: Area3D func _enter_tree(): super._enter_tree() area = get_node("Area") func area_damage(before_time: float, active_time: float, after_time: float): await get_tree().create_timer(before_time).timeout area.monitoring = true await get_tree().create_timer(active_time).timeout area.monitoring = false await get_tree().create_timer(after_time).timeout