Improved skill casting
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@ -31,7 +31,7 @@ func handle_packet(data: PackedByteArray):
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controller.direction_changed.emit(Vector3(direction_x, 0, direction_z))
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func _physics_process(_delta):
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if Global.player == null:
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if !Global.player:
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return
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if Global.player.position == last_sent_position:
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