Improved movement interpolation
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@ -21,11 +21,10 @@ func handle_packet(data: PackedByteArray):
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%Client.log("Add player: %s %s @ %v" % [player_id, player_name, server_position])
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var player := spawn_player(player_id)
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player.position = server_position
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var player := spawn_player(player_id, server_position)
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player.set_player_name(player_name)
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func spawn_player(id: String) -> Player:
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func spawn_player(id: String, position: Vector3) -> Player:
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var player: Player
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if Global.players.has(id):
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@ -38,6 +37,7 @@ func spawn_player(id: String) -> Player:
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player = player_scene.instantiate()
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player.id = id
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player.position = position
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if id == Global.account.id:
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player.controller = PlayerController.new(player)
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