Improved movement interpolation

This commit is contained in:
2024-02-23 20:13:46 +01:00
parent 7926b7a80e
commit fcee55d9a4
10 changed files with 48 additions and 31 deletions

View File

@ -21,11 +21,10 @@ func handle_packet(data: PackedByteArray):
%Client.log("Add player: %s %s @ %v" % [player_id, player_name, server_position])
var player := spawn_player(player_id)
player.position = server_position
var player := spawn_player(player_id, server_position)
player.set_player_name(player_name)
func spawn_player(id: String) -> Player:
func spawn_player(id: String, position: Vector3) -> Player:
var player: Player
if Global.players.has(id):
@ -38,6 +37,7 @@ func spawn_player(id: String) -> Player:
player = player_scene.instantiate()
player.id = id
player.position = position
if id == Global.account.id:
player.controller = PlayerController.new(player)