Implemented jumps
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17
client/network/PlayerJump.gd
Normal file
17
client/network/PlayerJump.gd
Normal file
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extends PacketHandler
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func _ready():
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%PlayerAdd.main_player_spawned.connect(on_main_player_spawned)
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func on_main_player_spawned(player: Player):
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player.jumped.connect(on_jump)
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func on_jump():
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var buffer := StreamPeerBuffer.new()
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buffer.put_8(PacketHandler.Packet.PLAYER_JUMP)
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%Client.send(buffer.data_array)
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func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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var player_id := data.get_string_from_ascii()
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var player := %Players.get_node(player_id)
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player.jump()
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