Added layer settings

This commit is contained in:
2024-02-14 13:52:59 +01:00
parent cf31ba3444
commit ec676aad5d
19 changed files with 133 additions and 26 deletions

View File

@ -74,6 +74,7 @@ script = ExtResource("1_mm7cb")
[node name="Particles" type="GPUParticles3D" parent="."]
unique_name_in_owner = true
layers = 64
cast_shadow = 0
amount = 50
sub_emitter = NodePath("../Trail")
@ -85,6 +86,7 @@ draw_pass_1 = SubResource("QuadMesh_6nr8a")
[node name="Trail" type="GPUParticles3D" parent="."]
unique_name_in_owner = true
layers = 64
amount = 5000
lifetime = 0.5
visibility_aabb = AABB(-1, -0.5, -1, 2, 2, 2)
@ -94,16 +96,19 @@ draw_pass_1 = SubResource("QuadMesh_pthhm")
[node name="Attractor" type="GPUParticlesAttractorSphere3D" parent="."]
unique_name_in_owner = true
layers = 64
strength = 2.0
radius = 0.5
[node name="Light" type="OmniLight3D" parent="."]
unique_name_in_owner = true
layers = 64
omni_range = 0.5
[node name="Sprite" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
layers = 64
material_override = SubResource("StandardMaterial3D_ociyh")
billboard = 1
double_sided = false