Added layer settings
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@ -74,6 +74,7 @@ script = ExtResource("1_mm7cb")
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[node name="Particles" type="GPUParticles3D" parent="."]
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unique_name_in_owner = true
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layers = 64
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cast_shadow = 0
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amount = 50
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sub_emitter = NodePath("../Trail")
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@ -85,6 +86,7 @@ draw_pass_1 = SubResource("QuadMesh_6nr8a")
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[node name="Trail" type="GPUParticles3D" parent="."]
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unique_name_in_owner = true
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layers = 64
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amount = 5000
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lifetime = 0.5
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visibility_aabb = AABB(-1, -0.5, -1, 2, 2, 2)
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@ -94,16 +96,19 @@ draw_pass_1 = SubResource("QuadMesh_pthhm")
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[node name="Attractor" type="GPUParticlesAttractorSphere3D" parent="."]
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unique_name_in_owner = true
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layers = 64
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strength = 2.0
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radius = 0.5
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[node name="Light" type="OmniLight3D" parent="."]
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unique_name_in_owner = true
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layers = 64
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omni_range = 0.5
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[node name="Sprite" type="Sprite3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
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layers = 64
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material_override = SubResource("StandardMaterial3D_ociyh")
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billboard = 1
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double_sided = false
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