Added skill system
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6
client/skill/slash/slash.gd
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client/skill/slash/slash.gd
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extends SkillInstance
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func _ready():
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play_animation("human/slash", 0.7, 1.4)
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await melee_damage(0.5)
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queue_free()
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13
client/skill/slash/slash.tres
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client/skill/slash/slash.tres
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[gd_resource type="Resource" script_class="Skill" load_steps=3 format=3 uid="uid://yaq8ui3f6fwa"]
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[ext_resource type="Script" path="res://skill/Skill.gd" id="1_268fv"]
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[ext_resource type="PackedScene" uid="uid://bhy50ngwxib3i" path="res://skill/slash/slash.tscn" id="1_icaie"]
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[resource]
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script = ExtResource("1_268fv")
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id = "slash"
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name = "Slash"
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cooldown = 0.0
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scene = ExtResource("1_icaie")
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cast_time = 0.7
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total_time = 1.0
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client/skill/slash/slash.tscn
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client/skill/slash/slash.tscn
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[gd_scene load_steps=3 format=3 uid="uid://bhy50ngwxib3i"]
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[ext_resource type="Script" path="res://skill/slash/slash.gd" id="1_dbiye"]
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[ext_resource type="PackedScene" uid="uid://f1keiecsx5kw" path="res://skill/melee_area.tscn" id="2_q0v6t"]
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[node name="Slash" type="Node3D"]
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script = ExtResource("1_dbiye")
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[node name="Area" parent="." instance=ExtResource("2_q0v6t")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1.8)
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