Added skill system
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@ -1,7 +0,0 @@
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extends Area3D
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func on_body_entered(body: Node3D):
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var health := body.get_node_or_null("Health") as HealthComponent
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if health:
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health.take_damage(DamageInstance.new(50))
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@ -2,15 +2,14 @@ class_name SkillsComponent
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extends Node
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var player: Player
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var area: Area3D
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func _ready():
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player = owner
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area = %MeleeArea
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player.skill_used.connect(use_skill)
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func use_skill(_slot: int):
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await get_tree().create_timer(0.7).timeout
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area.monitoring = true
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await get_tree().create_timer(0.1).timeout
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area.monitoring = false
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func use_skill(skill: Skill):
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if !skill:
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return
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var scene := skill.scene.instantiate()
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player.add_child(scene)
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