Switched to Godot's range fade
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@ -70,13 +70,9 @@ script = ExtResource("1_8gebs")
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[node name="Armature" parent="Model/Female" index="0"]
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transform = Transform3D(0.999999, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.000305099, -0.000408816)
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[node name="Body" parent="Model/Female/Armature/GeneralSkeleton" index="0"]
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[node name="Chest" parent="Model/Female/Armature/GeneralSkeleton" index="1"]
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visible = false
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[node name="Face" parent="Model/Female/Armature/GeneralSkeleton" index="2"]
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[node name="Hips" parent="Model/Female/Armature/GeneralSkeleton" index="3"]
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visible = false
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@ -106,6 +102,9 @@ shape = SubResource("CapsuleShape3D_2f50n")
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[node name="HUD" parent="." node_paths=PackedStringArray("health") instance=ExtResource("7_fwgtd")]
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layers = 512
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visibility_range_end = 50.0
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visibility_range_end_margin = 10.0
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visibility_range_fade_mode = 1
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health = NodePath("../Health")
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[node name="Attractor" type="GPUParticlesAttractorSphere3D" parent="."]
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