Switched to Godot's range fade

This commit is contained in:
2024-02-17 23:18:50 +01:00
parent cf876a0ab8
commit d5681e5dbb
4 changed files with 7 additions and 14 deletions

View File

@ -70,13 +70,9 @@ script = ExtResource("1_8gebs")
[node name="Armature" parent="Model/Female" index="0"]
transform = Transform3D(0.999999, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.000305099, -0.000408816)
[node name="Body" parent="Model/Female/Armature/GeneralSkeleton" index="0"]
[node name="Chest" parent="Model/Female/Armature/GeneralSkeleton" index="1"]
visible = false
[node name="Face" parent="Model/Female/Armature/GeneralSkeleton" index="2"]
[node name="Hips" parent="Model/Female/Armature/GeneralSkeleton" index="3"]
visible = false
@ -106,6 +102,9 @@ shape = SubResource("CapsuleShape3D_2f50n")
[node name="HUD" parent="." node_paths=PackedStringArray("health") instance=ExtResource("7_fwgtd")]
layers = 512
visibility_range_end = 50.0
visibility_range_end_margin = 10.0
visibility_range_fade_mode = 1
health = NodePath("../Health")
[node name="Attractor" type="GPUParticlesAttractorSphere3D" parent="."]