Switched to Godot's range fade
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@ -65,8 +65,10 @@ shape = SubResource("SphereShape3D_s5ct7")
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[node name="HUD" parent="." node_paths=PackedStringArray("health") instance=ExtResource("3_4jtio")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.986405, 0)
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visible = false
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layers = 256
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visibility_range_end = 50.0
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visibility_range_end_margin = 10.0
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visibility_range_fade_mode = 1
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health = NodePath("../Health")
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[node name="Animation" type="AnimationPlayer" parent="."]
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@ -91,6 +93,5 @@ drop = ExtResource("7_i0rtb")
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[node name="Visibility" parent="." node_paths=PackedStringArray("health", "hud") instance=ExtResource("9_ssc7p")]
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health = NodePath("../Health")
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hud = NodePath("../HUD")
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hud_distance = 50.0
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physics_distance = 50.0
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render_distance = 100.0
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