Switched to Godot's range fade
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@ -20,7 +20,7 @@ attributes = ExtResource("3_olar0")
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current = true
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fov = 45.0
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size = 10.0
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far = 150.0
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far = 120.0
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script = ExtResource("2_pwdc2")
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[node name="CameraRays" type="Node3D" parent="Pivot"]
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