Switched to Godot's range fade

This commit is contained in:
2024-02-17 23:18:50 +01:00
parent cf876a0ab8
commit d5681e5dbb
4 changed files with 7 additions and 14 deletions

View File

@ -20,7 +20,7 @@ attributes = ExtResource("3_olar0")
current = true
fov = 45.0
size = 10.0
far = 150.0
far = 120.0
script = ExtResource("2_pwdc2")
[node name="CameraRays" type="Node3D" parent="Pivot"]