Improved lighting

This commit is contained in:
2024-02-08 21:42:16 +01:00
parent c4a9da0880
commit d36de18b3c
11 changed files with 118 additions and 20 deletions

View File

@ -6,6 +6,6 @@
render_priority = 0
shader = ExtResource("1_7qi6v")
shader_parameter/color_bottom = Color(0.0156863, 0.654902, 0.501961, 1)
shader_parameter/color_top = Color(0.592157, 0.917647, 0.368627, 1)
shader_parameter/color_top = Color(0.513726, 0.811765, 0.301961, 1)
shader_parameter/wind = Vector3(0.1, 0, 0.1)
shader_parameter/wind_speed = Vector3(1, 0, 1)

View File

@ -1,5 +1,10 @@
shader_type spatial;
render_mode shadows_disabled, cull_disabled;
render_mode cull_disabled;
render_mode diffuse_lambert_wrap;
//render_mode diffuse_lambert;
//render_mode diffuse_burley;
//render_mode diffuse_toon;
//render_mode unshaded;
uniform vec3 color_bottom : source_color;
uniform vec3 color_top : source_color;
@ -21,8 +26,11 @@ void vertex() {
void fragment() {
ALBEDO = mix(color_top, color_bottom, UV.y);
NORMAL = vec3(0.0, 1.0, 0.0);
if (!FRONT_FACING) {
NORMAL = -NORMAL;
}
//if (!FRONT_FACING) {
//NORMAL = -NORMAL;
//}
//ALPHA = 1.0 - UV.y * UV.y;
}