Improved lighting
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@ -1,7 +1,5 @@
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[gd_resource type="CameraAttributesPractical" format=3 uid="uid://b835orxyqq6w5"]
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[resource]
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dof_blur_far_enabled = true
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dof_blur_far_distance = 25.0
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dof_blur_far_transition = 25.0
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dof_blur_near_enabled = true
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@ -1,20 +1,33 @@
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[gd_resource type="Environment" load_steps=3 format=3 uid="uid://dixa0yso2s1u3"]
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[ext_resource type="Material" uid="uid://bki5jtbipsnfn" path="res://world/ProceduralSkyMaterial.tres" id="1_68jth"]
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[ext_resource type="Material" uid="uid://chtgn5pdoof5e" path="res://world/sky/PanoramaSkyMaterial.tres" id="1_vb3or"]
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[sub_resource type="Sky" id="Sky_2vfia"]
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sky_material = ExtResource("1_68jth")
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sky_material = ExtResource("1_vb3or")
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[resource]
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background_mode = 2
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background_color = Color(0.317647, 0.541176, 0.713726, 1)
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sky = SubResource("Sky_2vfia")
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ambient_light_source = 3
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ambient_light_sky_contribution = 0.9
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ambient_light_color = Color(0.5, 0.5, 0.5, 1)
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ambient_light_sky_contribution = 0.3
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ambient_light_energy = 3.0
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reflected_light_source = 2
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tonemap_mode = 3
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tonemap_mode = 2
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tonemap_white = 6.0
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_use_occlusion = true
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glow_enabled = true
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glow_intensity = 0.1
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glow_strength = 1.07
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glow_bloom = 0.2
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glow_blend_mode = 1
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glow_hdr_threshold = 0.7
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.005
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volumetric_fog_emission = Color(0.45098, 0.690196, 1, 1)
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adjustment_enabled = true
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adjustment_contrast = 1.1
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adjustment_saturation = 1.1
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@ -6,6 +6,6 @@
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render_priority = 0
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shader = ExtResource("1_7qi6v")
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shader_parameter/color_bottom = Color(0.0156863, 0.654902, 0.501961, 1)
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shader_parameter/color_top = Color(0.592157, 0.917647, 0.368627, 1)
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shader_parameter/color_top = Color(0.513726, 0.811765, 0.301961, 1)
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shader_parameter/wind = Vector3(0.1, 0, 0.1)
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shader_parameter/wind_speed = Vector3(1, 0, 1)
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@ -1,5 +1,10 @@
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shader_type spatial;
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render_mode shadows_disabled, cull_disabled;
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render_mode cull_disabled;
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render_mode diffuse_lambert_wrap;
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//render_mode diffuse_lambert;
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//render_mode diffuse_burley;
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//render_mode diffuse_toon;
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//render_mode unshaded;
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uniform vec3 color_bottom : source_color;
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uniform vec3 color_top : source_color;
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@ -21,8 +26,11 @@ void vertex() {
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void fragment() {
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ALBEDO = mix(color_top, color_bottom, UV.y);
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NORMAL = vec3(0.0, 1.0, 0.0);
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if (!FRONT_FACING) {
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NORMAL = -NORMAL;
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}
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//if (!FRONT_FACING) {
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//NORMAL = -NORMAL;
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//}
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//ALPHA = 1.0 - UV.y * UV.y;
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}
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6
client/world/sky/PanoramaSkyMaterial.tres
Normal file
6
client/world/sky/PanoramaSkyMaterial.tres
Normal file
@ -0,0 +1,6 @@
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[gd_resource type="PanoramaSkyMaterial" load_steps=2 format=3 uid="uid://chtgn5pdoof5e"]
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[ext_resource type="Texture2D" uid="uid://4l38jbamupdd" path="res://assets/skybox/anime-skybox.png" id="1_xt1kt"]
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[resource]
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panorama = ExtResource("1_xt1kt")
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