Improved lighting

This commit is contained in:
2024-02-08 21:42:16 +01:00
parent c4a9da0880
commit d36de18b3c
11 changed files with 118 additions and 20 deletions

View File

@ -1,7 +1,5 @@
[gd_resource type="CameraAttributesPractical" format=3 uid="uid://b835orxyqq6w5"]
[resource]
dof_blur_far_enabled = true
dof_blur_far_distance = 25.0
dof_blur_far_transition = 25.0
dof_blur_near_enabled = true

View File

@ -1,20 +1,33 @@
[gd_resource type="Environment" load_steps=3 format=3 uid="uid://dixa0yso2s1u3"]
[ext_resource type="Material" uid="uid://bki5jtbipsnfn" path="res://world/ProceduralSkyMaterial.tres" id="1_68jth"]
[ext_resource type="Material" uid="uid://chtgn5pdoof5e" path="res://world/sky/PanoramaSkyMaterial.tres" id="1_vb3or"]
[sub_resource type="Sky" id="Sky_2vfia"]
sky_material = ExtResource("1_68jth")
sky_material = ExtResource("1_vb3or")
[resource]
background_mode = 2
background_color = Color(0.317647, 0.541176, 0.713726, 1)
sky = SubResource("Sky_2vfia")
ambient_light_source = 3
ambient_light_sky_contribution = 0.9
ambient_light_color = Color(0.5, 0.5, 0.5, 1)
ambient_light_sky_contribution = 0.3
ambient_light_energy = 3.0
reflected_light_source = 2
tonemap_mode = 3
tonemap_mode = 2
tonemap_white = 6.0
ssao_enabled = true
ssil_enabled = true
sdfgi_use_occlusion = true
glow_enabled = true
glow_intensity = 0.1
glow_strength = 1.07
glow_bloom = 0.2
glow_blend_mode = 1
glow_hdr_threshold = 0.7
volumetric_fog_enabled = true
volumetric_fog_density = 0.005
volumetric_fog_emission = Color(0.45098, 0.690196, 1, 1)
adjustment_enabled = true
adjustment_contrast = 1.1
adjustment_saturation = 1.1

View File

@ -6,6 +6,6 @@
render_priority = 0
shader = ExtResource("1_7qi6v")
shader_parameter/color_bottom = Color(0.0156863, 0.654902, 0.501961, 1)
shader_parameter/color_top = Color(0.592157, 0.917647, 0.368627, 1)
shader_parameter/color_top = Color(0.513726, 0.811765, 0.301961, 1)
shader_parameter/wind = Vector3(0.1, 0, 0.1)
shader_parameter/wind_speed = Vector3(1, 0, 1)

View File

@ -1,5 +1,10 @@
shader_type spatial;
render_mode shadows_disabled, cull_disabled;
render_mode cull_disabled;
render_mode diffuse_lambert_wrap;
//render_mode diffuse_lambert;
//render_mode diffuse_burley;
//render_mode diffuse_toon;
//render_mode unshaded;
uniform vec3 color_bottom : source_color;
uniform vec3 color_top : source_color;
@ -21,8 +26,11 @@ void vertex() {
void fragment() {
ALBEDO = mix(color_top, color_bottom, UV.y);
NORMAL = vec3(0.0, 1.0, 0.0);
if (!FRONT_FACING) {
NORMAL = -NORMAL;
}
//if (!FRONT_FACING) {
//NORMAL = -NORMAL;
//}
//ALPHA = 1.0 - UV.y * UV.y;
}

View File

@ -0,0 +1,6 @@
[gd_resource type="PanoramaSkyMaterial" load_steps=2 format=3 uid="uid://chtgn5pdoof5e"]
[ext_resource type="Texture2D" uid="uid://4l38jbamupdd" path="res://assets/skybox/anime-skybox.png" id="1_xt1kt"]
[resource]
panorama = ExtResource("1_xt1kt")