Added controller activation signal
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@ -7,7 +7,10 @@ var character: Character
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func _ready():
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character = owner
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character.controller.used_skill.connect(use_skill)
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character.controlled.connect(on_controlled)
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func on_controlled(controller: Controller):
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controller.used_skill.connect(use_skill)
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func use_skill(slot: int):
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if slot < 0 || slot >= skills.size():
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