Added controller activation signal
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@ -4,7 +4,10 @@ func _ready():
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%PlayerAdd.main_player_spawned.connect(on_main_player_spawned)
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func on_main_player_spawned(player: Player):
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player.controller.jumped.connect(on_jump)
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player.controlled.connect(on_main_player_controlled)
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func on_main_player_controlled(controller: Controller):
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controller.jumped.connect(on_jump)
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func on_jump():
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var buffer := StreamPeerBuffer.new()
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