Added controller activation signal
This commit is contained in:
@ -21,10 +21,9 @@ func handle_packet(data: PackedByteArray):
|
||||
|
||||
%Client.log("Add player: %s %s @ %v" % [player_id, player_name, server_position])
|
||||
|
||||
var player := spawn_player(player_id, server_position)
|
||||
player.set_player_name(player_name)
|
||||
spawn_player(player_id, player_name, server_position)
|
||||
|
||||
func spawn_player(id: String, position: Vector3) -> Player:
|
||||
func spawn_player(id: String, nick: String, position: Vector3) -> Player:
|
||||
var player: Player
|
||||
|
||||
if Global.players.has(id):
|
||||
@ -32,20 +31,23 @@ func spawn_player(id: String, position: Vector3) -> Player:
|
||||
|
||||
if id == Global.account.id:
|
||||
Global.player = player
|
||||
|
||||
|
||||
return player
|
||||
|
||||
|
||||
player = player_scene.instantiate()
|
||||
player.id = id
|
||||
player.position = position
|
||||
var controller: Controller
|
||||
|
||||
if id == Global.account.id:
|
||||
player.controller = PlayerController.new(player)
|
||||
controller = PlayerController.new(player)
|
||||
Global.player = player
|
||||
main_player_spawned.emit(player)
|
||||
else:
|
||||
player.controller = ProxyController.new(player)
|
||||
|
||||
player.add_child(player.controller)
|
||||
controller = ProxyController.new(player)
|
||||
|
||||
player.set_player_name(nick)
|
||||
player.add_child(controller)
|
||||
Global.players.add(player)
|
||||
controller.control(player)
|
||||
return player
|
||||
|
Reference in New Issue
Block a user