Reduced number of global variables

This commit is contained in:
2024-02-16 20:04:50 +01:00
parent c228d4e25a
commit d081686275
8 changed files with 29 additions and 33 deletions

View File

@ -19,7 +19,7 @@ func handle_packet(data: PackedByteArray):
server_position.y = buffer.get_float()
server_position.z = buffer.get_float()
print("[%s] Add player: %s %s @ %v" % [Global.username, player_id, player_name, server_position])
print("[%s] Add player: %s %s @ %v" % [Global.account.name, player_id, player_name, server_position])
var player := spawn_player(player_id)
player.position = server_position
@ -31,7 +31,7 @@ func spawn_player(id: String) -> Player:
if Global.players.has(id):
player = Global.players.get_player(id)
if id == Global.account_id:
if id == Global.account.id:
Global.player = player
return player
@ -39,7 +39,7 @@ func spawn_player(id: String) -> Player:
player = player_scene.instantiate()
player.id = id
if id == Global.account_id:
if id == Global.account.id:
player.controller = PlayerController.new(player)
Global.player = player
main_player_spawned.emit(player)