Reduced number of global variables
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@ -16,6 +16,6 @@ func handle_packet(data: PackedByteArray):
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var player := Global.players.get_player(player_id)
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var message := buffer.get_utf8_string()
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print("[%s] %s: %s" % [Global.username, player.name, message])
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print("[%s] %s: %s" % [Global.account.name, player.name, message])
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message_received.emit("[color=#808080]%s:[/color] %s" % [player.name, message])
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@ -9,12 +9,12 @@ func handle_packet(data: PackedByteArray):
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var error := buffer.get_8()
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if error != 0:
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print("[%s] Login failed." % Global.username)
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print("[%s] Login failed." % Global.account.name)
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failure.emit()
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return
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Global.account_id = buffer.get_string()
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Global.auth_token = buffer.get_string()
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Global.account.id = buffer.get_string()
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Global.account.auth_token = buffer.get_string()
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success.emit()
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@ -25,9 +25,9 @@ func send_login():
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var password := "password".sha256_text()
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var buffer := StreamPeerBuffer.new()
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buffer.put_u8(Packet.LOGIN)
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buffer.put_data(JSON.stringify([Global.username, password]).to_utf8_buffer())
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buffer.put_data(JSON.stringify([Global.account.name, password]).to_utf8_buffer())
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%Client.send(buffer.data_array)
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print("[%s] Connecting..." % Global.username)
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print("[%s] Connecting..." % Global.account.name)
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func is_logged_in() -> bool:
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return Global.auth_token != ""
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return Global.account.auth_token != ""
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@ -7,6 +7,6 @@ func handle_packet(_data: PackedByteArray):
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success.emit()
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func logout():
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Global.auth_token = ""
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Global.account_id = ""
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Global.account.id = ""
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Global.account.auth_token = ""
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Global.player = null
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@ -19,7 +19,7 @@ func handle_packet(data: PackedByteArray):
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server_position.y = buffer.get_float()
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server_position.z = buffer.get_float()
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print("[%s] Add player: %s %s @ %v" % [Global.username, player_id, player_name, server_position])
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print("[%s] Add player: %s %s @ %v" % [Global.account.name, player_id, player_name, server_position])
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var player := spawn_player(player_id)
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player.position = server_position
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@ -31,7 +31,7 @@ func spawn_player(id: String) -> Player:
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if Global.players.has(id):
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player = Global.players.get_player(id)
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if id == Global.account_id:
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if id == Global.account.id:
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Global.player = player
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return player
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@ -39,7 +39,7 @@ func spawn_player(id: String) -> Player:
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player = player_scene.instantiate()
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player.id = id
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if id == Global.account_id:
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if id == Global.account.id:
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player.controller = PlayerController.new(player)
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Global.player = player
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main_player_spawned.emit(player)
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@ -2,5 +2,5 @@ extends PacketHandler
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func handle_packet(data: PackedByteArray):
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var player_id := data.get_string_from_ascii()
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print("[%s] Remove player: %s" % [Global.username, player_id])
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print("[%s] Remove player: %s" % [Global.account.name, player_id])
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Global.players.remove(player_id)
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@ -1,9 +1,6 @@
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class_name Account
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var username: String
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var id: String
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var name: String
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var password: String
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var position: Vector3
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func _init(name: String, pw: String):
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username = name
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password = pw
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var auth_token: String
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