Reduced number of global variables

This commit is contained in:
2024-02-16 20:04:50 +01:00
parent c228d4e25a
commit d081686275
8 changed files with 29 additions and 33 deletions

View File

@ -16,6 +16,6 @@ func handle_packet(data: PackedByteArray):
var player := Global.players.get_player(player_id)
var message := buffer.get_utf8_string()
print("[%s] %s: %s" % [Global.username, player.name, message])
print("[%s] %s: %s" % [Global.account.name, player.name, message])
message_received.emit("[color=#808080]%s:[/color] %s" % [player.name, message])

View File

@ -9,12 +9,12 @@ func handle_packet(data: PackedByteArray):
var error := buffer.get_8()
if error != 0:
print("[%s] Login failed." % Global.username)
print("[%s] Login failed." % Global.account.name)
failure.emit()
return
Global.account_id = buffer.get_string()
Global.auth_token = buffer.get_string()
Global.account.id = buffer.get_string()
Global.account.auth_token = buffer.get_string()
success.emit()
@ -25,9 +25,9 @@ func send_login():
var password := "password".sha256_text()
var buffer := StreamPeerBuffer.new()
buffer.put_u8(Packet.LOGIN)
buffer.put_data(JSON.stringify([Global.username, password]).to_utf8_buffer())
buffer.put_data(JSON.stringify([Global.account.name, password]).to_utf8_buffer())
%Client.send(buffer.data_array)
print("[%s] Connecting..." % Global.username)
print("[%s] Connecting..." % Global.account.name)
func is_logged_in() -> bool:
return Global.auth_token != ""
return Global.account.auth_token != ""

View File

@ -7,6 +7,6 @@ func handle_packet(_data: PackedByteArray):
success.emit()
func logout():
Global.auth_token = ""
Global.account_id = ""
Global.account.id = ""
Global.account.auth_token = ""
Global.player = null

View File

@ -19,7 +19,7 @@ func handle_packet(data: PackedByteArray):
server_position.y = buffer.get_float()
server_position.z = buffer.get_float()
print("[%s] Add player: %s %s @ %v" % [Global.username, player_id, player_name, server_position])
print("[%s] Add player: %s %s @ %v" % [Global.account.name, player_id, player_name, server_position])
var player := spawn_player(player_id)
player.position = server_position
@ -31,7 +31,7 @@ func spawn_player(id: String) -> Player:
if Global.players.has(id):
player = Global.players.get_player(id)
if id == Global.account_id:
if id == Global.account.id:
Global.player = player
return player
@ -39,7 +39,7 @@ func spawn_player(id: String) -> Player:
player = player_scene.instantiate()
player.id = id
if id == Global.account_id:
if id == Global.account.id:
player.controller = PlayerController.new(player)
Global.player = player
main_player_spawned.emit(player)

View File

@ -2,5 +2,5 @@ extends PacketHandler
func handle_packet(data: PackedByteArray):
var player_id := data.get_string_from_ascii()
print("[%s] Remove player: %s" % [Global.username, player_id])
print("[%s] Remove player: %s" % [Global.account.name, player_id])
Global.players.remove(player_id)

View File

@ -1,9 +1,6 @@
class_name Account
var username: String
var id: String
var name: String
var password: String
var position: Vector3
func _init(name: String, pw: String):
username = name
password = pw
var auth_token: String