Reduced number of global variables
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@ -10,10 +10,10 @@ func _ready():
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var offline := args.has("--offline")
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if offline:
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Global.username = "Local"
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Global.account_id = "test"
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Global.auth_token = "test"
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Global.player = %PlayerAdd.spawn_player(Global.account_id)
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Global.account.id = "test"
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Global.account.name = "Local"
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Global.account.auth_token = "test"
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Global.player = %PlayerAdd.spawn_player(Global.account.id)
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%Login.success.emit()
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else:
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%Login.send_login()
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@ -24,16 +24,16 @@ func _input(event):
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get_viewport().set_input_as_handled()
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func on_login():
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print("[%s] Login succeeded." % Global.username)
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print("[%s] ID: %s" % [Global.username, Global.account_id])
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print("[%s] Auth token: %s" % [Global.username, Global.auth_token])
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print("[%s] Login succeeded." % Global.account.name)
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print("[%s] ID: %s" % [Global.account.name, Global.account.id])
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print("[%s] Auth token: %s" % [Global.account.name, Global.account.auth_token])
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DisplayServer.window_set_title("%s - %s" % [Global.username, Global.account_id])
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DisplayServer.window_set_title("%s - %s" % [Global.account.name, Global.account.id])
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DisplayServer.window_set_position(Vector2((Global.instance_id % 2) * 960, (Global.instance_id / 2 % 2) * 540))
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pause(false)
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func on_logout():
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print("[%s] Logout." % Global.username)
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print("[%s] Logout." % Global.account.name)
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pause(true)
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func pause(enabled: bool):
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