Improved tree placement
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22
client/world/generator/TreeGenerator.gd
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22
client/world/generator/TreeGenerator.gd
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@ -0,0 +1,22 @@
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class_name TreeGenerator
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extends Generator
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@export var tree_materials: Array[Material]
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@export var leaf_materials: Array[Material]
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func _ready():
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super._ready()
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func generate(x: int, z: int) -> Node3D:
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var instance := super.generate(x, z)
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randomize_materials(instance)
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return instance
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func randomize_materials(instance: Node):
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var tree := instance.find_child("tree") as MeshInstance3D
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var tree_material := tree_materials[randi_range(0, tree_materials.size()-1)]
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tree.set_surface_override_material(0, tree_material)
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var leaves := instance.find_child("leaves") as MeshInstance3D
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var leaf_material := leaf_materials[randi_range(0, leaf_materials.size()-1)]
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leaves.set_surface_override_material(0, leaf_material)
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