Improved tree placement
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40
client/world/generator/Generator.gd
Normal file
40
client/world/generator/Generator.gd
Normal file
@ -0,0 +1,40 @@
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class_name Generator
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extends Node3D
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@export var scene: PackedScene
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@export var noise: Noise
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@export var size_x: float
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@export var size_z: float
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@export var step: float = 1
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@export var density: float
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@export var scale_min := 1.0
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@export var scale_max := 1.0
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@export var tilt := 0.0
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func _ready():
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if !visible:
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return
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for x in range(-size_x, size_x, step):
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for z in range(-size_z, size_z, step):
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if noise.get_noise_2d(x, z) < 1 - density * 2:
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continue
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var instance := generate(x, z)
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add_child(instance)
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func generate(x: int, z: int) -> Node3D:
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var t := scene.instantiate() as Node3D
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t.position.x = x
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t.position.z = z
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var angle_xz := randf() * TAU
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t.rotation.x = cos(angle_xz) * randf() * tilt
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t.rotation.y = randf() * TAU
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t.rotation.z = sin(angle_xz) * randf() * tilt
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var uniform_scale := scale_min + randf() * (scale_max - scale_min)
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t.scale = Vector3(uniform_scale, uniform_scale, uniform_scale)
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return t
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