Improved tree placement
This commit is contained in:
@ -1,24 +0,0 @@
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extends Node3D
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@export var scene: PackedScene
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@export var noise: Noise
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@export var size_x: float
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@export var size_z: float
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@export var step: float = 1
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@export var density: float
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@export var position_randomness := 1.0
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func _ready():
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if !visible:
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return
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for x in range(-size_x, size_x, step):
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for z in range(-size_z, size_z, step):
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if noise.get_noise_2d(x, z) < 1 - density * 2:
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continue
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var t := scene.instantiate() as Node3D
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t.rotation.y = randf() * TAU
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t.position.x = x + (randf() - 0.5) * position_randomness
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t.position.z = z + (randf() - 0.5) * position_randomness
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add_child(t)
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40
client/world/generator/Generator.gd
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40
client/world/generator/Generator.gd
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class_name Generator
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extends Node3D
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@export var scene: PackedScene
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@export var noise: Noise
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@export var size_x: float
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@export var size_z: float
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@export var step: float = 1
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@export var density: float
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@export var scale_min := 1.0
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@export var scale_max := 1.0
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@export var tilt := 0.0
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func _ready():
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if !visible:
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return
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for x in range(-size_x, size_x, step):
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for z in range(-size_z, size_z, step):
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if noise.get_noise_2d(x, z) < 1 - density * 2:
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continue
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var instance := generate(x, z)
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add_child(instance)
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func generate(x: int, z: int) -> Node3D:
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var t := scene.instantiate() as Node3D
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t.position.x = x
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t.position.z = z
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var angle_xz := randf() * TAU
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t.rotation.x = cos(angle_xz) * randf() * tilt
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t.rotation.y = randf() * TAU
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t.rotation.z = sin(angle_xz) * randf() * tilt
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var uniform_scale := scale_min + randf() * (scale_max - scale_min)
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t.scale = Vector3(uniform_scale, uniform_scale, uniform_scale)
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return t
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22
client/world/generator/TreeGenerator.gd
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22
client/world/generator/TreeGenerator.gd
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@ -0,0 +1,22 @@
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class_name TreeGenerator
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extends Generator
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@export var tree_materials: Array[Material]
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@export var leaf_materials: Array[Material]
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func _ready():
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super._ready()
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func generate(x: int, z: int) -> Node3D:
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var instance := super.generate(x, z)
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randomize_materials(instance)
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return instance
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func randomize_materials(instance: Node):
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var tree := instance.find_child("tree") as MeshInstance3D
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var tree_material := tree_materials[randi_range(0, tree_materials.size()-1)]
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tree.set_surface_override_material(0, tree_material)
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var leaves := instance.find_child("leaves") as MeshInstance3D
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var leaf_material := leaf_materials[randi_range(0, leaf_materials.size()-1)]
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leaves.set_surface_override_material(0, leaf_material)
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15
client/world/trees/Callistemon.tscn
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15
client/world/trees/Callistemon.tscn
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[gd_scene load_steps=3 format=3 uid="uid://tr0tn0pkr1ea"]
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[ext_resource type="PackedScene" uid="uid://8rgrrx6wbdvf" path="res://assets/tree/Callistemon.blend" id="1_ngx2x"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_6f3jh"]
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height = 1.5
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radius = 0.25
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[node name="Callistemon" instance=ExtResource("1_ngx2x")]
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[node name="StaticBody3D" type="StaticBody3D" parent="." index="1"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0)
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shape = SubResource("CylinderShape3D_6f3jh")
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7
client/world/trees/LeafMaterial1.tres
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7
client/world/trees/LeafMaterial1.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://dw754wh1xcwgr"]
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[resource]
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resource_name = "Leaves"
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cull_mode = 2
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albedo_color = Color(0.0780164, 0.910454, 0, 1)
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roughness = 0.5
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7
client/world/trees/LeafMaterial2.tres
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7
client/world/trees/LeafMaterial2.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cxlib6jo32hxg"]
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[resource]
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resource_name = "Leaves"
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cull_mode = 2
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albedo_color = Color(0.85098, 0.909804, 0, 1)
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roughness = 0.5
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7
client/world/trees/LeafMaterial3.tres
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7
client/world/trees/LeafMaterial3.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://c8o7cihkhrqf6"]
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[resource]
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resource_name = "Leaves"
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cull_mode = 2
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albedo_color = Color(0.909804, 0.286275, 0, 1)
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roughness = 0.5
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4
client/world/trees/TreeMaterial.tres
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4
client/world/trees/TreeMaterial.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bt6an0ynrpkpt"]
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[resource]
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albedo_color = Color(0.239216, 0.172549, 0.0470588, 1)
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