Fixed particle position
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@ -176,6 +176,12 @@ skeleton = NodePath("../..")
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[node name="House" parent="World" instance=ExtResource("23_5j7b3")]
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[node name="House" parent="World" instance=ExtResource("23_5j7b3")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -6.04985, 0, -6.15938)
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -6.04985, 0, -6.15938)
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[node name="Souls" parent="World" instance=ExtResource("21_8ne8m")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -9)
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[node name="Souls2" parent="World" instance=ExtResource("21_8ne8m")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 9)
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[node name="Players" type="Node3D" parent="."]
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[node name="Players" type="Node3D" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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script = ExtResource("16_dp6bj")
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script = ExtResource("16_dp6bj")
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@ -183,9 +189,6 @@ script = ExtResource("16_dp6bj")
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[node name="UI" parent="." instance=ExtResource("17_43qhq")]
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[node name="UI" parent="." instance=ExtResource("17_43qhq")]
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process_mode = 3
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process_mode = 3
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[node name="Souls" parent="." instance=ExtResource("21_8ne8m")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.92295, 0, -0.238058)
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[connection signal="timeout" from="Client/Ping/Timer" to="Client/Ping" method="send_ping"]
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[connection signal="timeout" from="Client/Ping/Timer" to="Client/Ping" method="send_ping"]
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[connection signal="timeout" from="Client/Login/Timer" to="Client/Login" method="send_login"]
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[connection signal="timeout" from="Client/Login/Timer" to="Client/Login" method="send_login"]
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[connection signal="timeout" from="Client/Statistics" to="Client" method="update_statistics"]
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[connection signal="timeout" from="Client/Statistics" to="Client" method="update_statistics"]
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@ -21,7 +21,7 @@ func _process(delta):
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if !collected_by:
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if !collected_by:
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return
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return
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position = lerp(position, Global.player.position + Vector3.UP, 1.0 * delta)
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global_position = lerp(global_position, Global.player.global_position + Vector3.UP, 1.0 * delta)
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func on_body_entered(body: Node3D):
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func on_body_entered(body: Node3D):
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if body is Player:
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if body is Player:
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@ -21,7 +21,7 @@ hue_variation_min = -0.03
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hue_variation_max = 0.03
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hue_variation_max = 0.03
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turbulence_noise_speed = Vector3(0.5, 0.5, 0.5)
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turbulence_noise_speed = Vector3(0.5, 0.5, 0.5)
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sub_emitter_mode = 1
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sub_emitter_mode = 1
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sub_emitter_frequency = 50.0
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sub_emitter_frequency = 100.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gl2xl"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gl2xl"]
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transparency = 1
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transparency = 1
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@ -83,7 +83,7 @@ draw_pass_1 = SubResource("QuadMesh_6nr8a")
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[node name="Trail" type="GPUParticles3D" parent="."]
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[node name="Trail" type="GPUParticles3D" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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amount = 2500
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amount = 5000
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lifetime = 0.5
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lifetime = 0.5
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transform_align = 1
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transform_align = 1
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process_material = SubResource("ParticleProcessMaterial_l1npq")
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process_material = SubResource("ParticleProcessMaterial_l1npq")
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