Fixed particle position
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@ -21,7 +21,7 @@ func _process(delta):
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if !collected_by:
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return
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position = lerp(position, Global.player.position + Vector3.UP, 1.0 * delta)
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global_position = lerp(global_position, Global.player.global_position + Vector3.UP, 1.0 * delta)
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func on_body_entered(body: Node3D):
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if body is Player:
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