Fixed particle position

This commit is contained in:
2024-02-12 18:44:54 +01:00
parent 43e0825aff
commit cceb6678f5
3 changed files with 9 additions and 6 deletions

View File

@ -21,7 +21,7 @@ func _process(delta):
if !collected_by:
return
position = lerp(position, Global.player.position + Vector3.UP, 1.0 * delta)
global_position = lerp(global_position, Global.player.global_position + Vector3.UP, 1.0 * delta)
func on_body_entered(body: Node3D):
if body is Player:

View File

@ -21,7 +21,7 @@ hue_variation_min = -0.03
hue_variation_max = 0.03
turbulence_noise_speed = Vector3(0.5, 0.5, 0.5)
sub_emitter_mode = 1
sub_emitter_frequency = 50.0
sub_emitter_frequency = 100.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gl2xl"]
transparency = 1
@ -83,7 +83,7 @@ draw_pass_1 = SubResource("QuadMesh_6nr8a")
[node name="Trail" type="GPUParticles3D" parent="."]
unique_name_in_owner = true
amount = 2500
amount = 5000
lifetime = 0.5
transform_align = 1
process_material = SubResource("ParticleProcessMaterial_l1npq")