Improved animation performance
This commit is contained in:
@ -7,7 +7,7 @@ import (
|
||||
)
|
||||
|
||||
var (
|
||||
SpawnPoint = Vector3{584.98, 9.5, 394.68}
|
||||
SpawnPoint = Vector3{584.98, 9.8, 394.68}
|
||||
accounts = map[string]*Account{}
|
||||
)
|
||||
|
||||
@ -19,7 +19,7 @@ func init() {
|
||||
func MakeTestAccounts() {
|
||||
for i := range 500 {
|
||||
angle := rand.Float64() * math.Pi * 2
|
||||
distance := rand.Float64() * 12.0
|
||||
distance := rand.Float64() * 25.0
|
||||
|
||||
accounts[fmt.Sprintf("user%d", i)] = &Account{
|
||||
ID: fmt.Sprintf("id%d", i),
|
||||
|
Reference in New Issue
Block a user