Added water movement
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@ -21,11 +21,13 @@ noise = SubResource("FastNoiseLite_d0hd3")
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[resource]
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render_priority = 0
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shader = ExtResource("1_uj7oj")
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shader_parameter/color = Color(0.054902, 0.286275, 0.619608, 1)
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shader_parameter/fresnel_color = Color(0.141176, 0.447059, 0.901961, 1)
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shader_parameter/color = Color(0.055, 0.286, 0.62, 1)
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shader_parameter/fresnel_color = Color(0.141, 0.447, 0.902, 1)
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shader_parameter/fresnel_reduction = 5.0
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shader_parameter/roughness = 0.02
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shader_parameter/height_scale = 0.0
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shader_parameter/noise_scale = 0.5
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shader_parameter/wave_direction = Vector2(1, 1)
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shader_parameter/time_scale = 0.1
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shader_parameter/height_map = SubResource("NoiseTexture2D_7t3c8")
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shader_parameter/normal_map = SubResource("NoiseTexture2D_rcc52")
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