Added network skill usage
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24
client/network/PlayerUseSkill.gd
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24
client/network/PlayerUseSkill.gd
Normal file
@ -0,0 +1,24 @@
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extends PacketHandler
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func _ready():
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%PlayerAdd.main_player_spawned.connect(on_main_player_spawned)
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func on_main_player_spawned(player: Player):
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player.controller.used_skill.connect(on_skill_used)
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func on_skill_used(slot: int):
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var buffer := StreamPeerBuffer.new()
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buffer.put_u8(PacketHandler.Packet.PLAYER_USE_SKILL)
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buffer.put_u8(slot)
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%Client.send(buffer.data_array)
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func handle_packet(data: PackedByteArray):
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var buffer := StreamPeerBuffer.new()
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buffer.data_array = data
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var player_id_length := buffer.get_size() - 1
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var player_id := buffer.get_string(player_id_length)
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var slot := buffer.get_u8()
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var player := Global.players.get_player(player_id)
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player.controller.used_skill.emit(slot)
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