This commit is contained in:
2024-02-27 23:21:44 +01:00
parent ba37eca0c9
commit bfec08ff02
38 changed files with 89 additions and 92 deletions

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@ -1,5 +1,5 @@
@tool
extends DirectionalLight3D
# func _process(_delta):
# func _process(_delta: float):
# (%PostProcessing as MeshInstance3D).mesh.surface_get_material(0).set_shader_parameter("light_direction", -global_basis.z)

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@ -2,5 +2,5 @@ extends FogVolume
var speed: float = 0.1
func _process(delta):
func _process(delta: float):
position.z += speed * delta

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@ -14,7 +14,7 @@ var old_pos := Vector3i(NAN, NAN, NAN)
func _ready():
set_process(visible)
func _process(_delta):
func _process(_delta: float):
current_pos = local_to_map(Global.player.position)
if current_pos != old_pos:

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@ -1,4 +0,0 @@
extends Node3D
func _process(_delta):
look_at(Global.camera.global_position, Vector3.UP, true)

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@ -1,6 +0,0 @@
extends Node3D
@export var speed: float = 1.0
func _process(delta):
rotate_y(speed * delta)