Cleanup
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@ -14,7 +14,7 @@ func _ready():
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if OS.has_feature("editor"):
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fade_duration /= 2
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func _process(_delta):
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func _process(_delta: float):
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var status := ResourceLoader.load_threaded_get_status(scene_path, progress)
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progress_bar.value = progress[0] * 100
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