Improved component system
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@ -23,7 +23,7 @@ func handle_packet(data: PackedByteArray):
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var player := spawn_player(player_id)
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player.position = server_position
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player.set_character_name(player_name)
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player.set_player_name(player_name)
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func spawn_player(id: String) -> Player:
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var player: Player
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@ -4,7 +4,7 @@ func _ready():
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%PlayerAdd.main_player_spawned.connect(on_main_player_spawned)
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func on_main_player_spawned(player: Player):
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player.jumped.connect(on_jump)
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player.controller.jumped.connect(on_jump)
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func on_jump():
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var buffer := StreamPeerBuffer.new()
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@ -14,4 +14,4 @@ func on_jump():
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func handle_packet(data: PackedByteArray):
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var player_id := data.get_string_from_ascii()
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var player := Global.players.get_player(player_id)
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player.jump()
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player.controller.jumped.emit()
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