Improved component system
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@ -1,7 +1,7 @@
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class_name Enemy
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extends CharacterBody3D
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extends Character
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signal direction_changed
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func set_direction(direction: Vector3):
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direction_changed.emit(direction)
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func _init():
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controller = EnemyController.new()
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add_child(controller)
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controller.owner = self
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