Improved lerp interpolation
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@ -15,5 +15,5 @@ func _ready():
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func _process(delta: float):
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var time := interpolation_speed * delta
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player.position.x = lerpf(player.position.x, server_position.x, time)
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player.position.z = lerpf(player.position.z, server_position.z, time)
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player.position.x = Math.dampf(player.position.x, server_position.x, time)
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player.position.z = Math.dampf(player.position.z, server_position.z, time)
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@ -12,7 +12,7 @@ func _ready():
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owner.controller.direction_changed.connect(on_direction_changed)
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func _process(delta):
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root.rotation.y = lerp_angle(root.rotation.y, angle, rotation_speed * delta)
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root.rotation.y = Math.damp_angle(root.rotation.y, angle, rotation_speed * delta)
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func on_direction_changed(new_direction: Vector3):
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direction = new_direction
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