Improved network handling
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26
network/Login.gd
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26
network/Login.gd
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@ -0,0 +1,26 @@
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extends Node
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const PLAYER = preload("res://player/Player.tscn")
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func _ready():
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%Network.add_handler(%Network.Packet.LOGIN, self)
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send_login()
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func send_login():
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var buffer := StreamPeerBuffer.new()
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buffer.put_8(%Network.Packet.LOGIN)
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buffer.put_data("password".to_utf8_buffer())
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%Network.udp.put_packet(buffer.data_array)
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print("Connecting...")
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func handle_packet(data: PackedByteArray):
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if data[1] != 0:
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print("Login failed.")
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return
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print("Login succeeded.", data)
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spawn_player()
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func spawn_player():
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var player = PLAYER.instantiate()
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add_child(player)
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