Added voice audio
This commit is contained in:
8
client/player/footsteps/Foot.gd
Normal file
8
client/player/footsteps/Foot.gd
Normal file
@ -0,0 +1,8 @@
|
||||
class_name Foot
|
||||
|
||||
var bone_name: String
|
||||
var bone_id: int
|
||||
var audio: AudioStreamPlayer3D
|
||||
var position: Vector3
|
||||
var velocity: Vector3
|
||||
var attachment: BoneAttachment3D
|
49
client/player/footsteps/FootstepsComponent.gd
Normal file
49
client/player/footsteps/FootstepsComponent.gd
Normal file
@ -0,0 +1,49 @@
|
||||
class_name FootstepsComponent
|
||||
extends Node
|
||||
|
||||
@export var skeleton: Skeleton3D
|
||||
@export var movement: MovementComponent
|
||||
@export var footsteps: AudioStreamRandomizer
|
||||
@export var step_threshold := 0.1
|
||||
|
||||
const feet_names := ["LeftFoot", "RightFoot"]
|
||||
|
||||
var feet: Array[Foot] = []
|
||||
|
||||
func _ready():
|
||||
for foot_name in feet_names:
|
||||
var foot = Foot.new()
|
||||
foot.bone_name = foot_name
|
||||
foot.bone_id = skeleton.find_bone(foot_name)
|
||||
foot.audio = get_node(foot_name)
|
||||
foot.position = skeleton.to_global(skeleton.get_bone_global_pose(foot.bone_id).origin)
|
||||
foot.attachment = BoneAttachment3D.new()
|
||||
foot.attachment.bone_name = foot_name
|
||||
foot.attachment.bone_idx = foot.bone_id
|
||||
foot.audio.reparent(foot.attachment)
|
||||
skeleton.add_child(foot.attachment)
|
||||
feet.append(foot)
|
||||
|
||||
func _process(delta: float):
|
||||
for foot in feet:
|
||||
var old_position := foot.position
|
||||
foot.position = skeleton.to_global(skeleton.get_bone_global_pose(foot.bone_id).origin)
|
||||
foot.velocity = (foot.position - old_position) / delta
|
||||
|
||||
if foot.position.y > step_threshold:
|
||||
continue
|
||||
|
||||
if foot.velocity.y > 0:
|
||||
continue
|
||||
|
||||
if foot.velocity.length_squared() < 1.0:
|
||||
continue
|
||||
|
||||
if foot.audio.playing && foot.audio.get_playback_position() < 0.3:
|
||||
continue
|
||||
|
||||
play(foot.audio)
|
||||
|
||||
func play(audio_player: AudioStreamPlayer3D):
|
||||
audio_player.stream = footsteps
|
||||
audio_player.play()
|
14
client/player/footsteps/FootstepsComponent.tscn
Normal file
14
client/player/footsteps/FootstepsComponent.tscn
Normal file
@ -0,0 +1,14 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://clnfp813k7lep"]
|
||||
|
||||
[ext_resource type="Script" path="res://player/footsteps/FootstepsComponent.gd" id="1_xjrot"]
|
||||
|
||||
[node name="Footsteps" type="Node"]
|
||||
script = ExtResource("1_xjrot")
|
||||
|
||||
[node name="LeftFoot" type="AudioStreamPlayer3D" parent="."]
|
||||
max_distance = 20.0
|
||||
bus = &"Footsteps"
|
||||
|
||||
[node name="RightFoot" type="AudioStreamPlayer3D" parent="."]
|
||||
max_distance = 20.0
|
||||
bus = &"Footsteps"
|
Reference in New Issue
Block a user