Improved performance
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@ -3,5 +3,13 @@ extends Sprite3D
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@export var health: HealthComponent
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var sub_viewport: SubViewport
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func _ready():
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texture = $SubViewport.get_texture()
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sub_viewport = %SubViewport
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texture = sub_viewport.get_texture()
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health.value_changed.connect(on_health_changed)
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func on_health_changed():
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sub_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ONCE
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sub_viewport.render_target_update_mode = SubViewport.UPDATE_ONCE
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