Added player movement
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@ -21,13 +21,16 @@ func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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var player := spawn_player()
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player.position = server_position
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player.set_character_name(player_name)
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player.set_character_name(player_id)
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if player_id == Global.account_id:
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Global.player = player
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var controller := PlayerController.new()
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controller.character = Global.player
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Global.player.add_child(controller)
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player.controller = PlayerController.new()
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else:
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player.controller = ProxyController.new()
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player.controller.character = player
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player.add_child(player.controller)
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func spawn_player() -> Player:
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var player = player_scene.instantiate()
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