Added visibility component
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21
client/world/Generate.gd
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21
client/world/Generate.gd
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extends Node3D
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@export var scene: PackedScene
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@export var noise: Noise
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@export var size_x: float
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@export var size_z: float
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@export var step: float = 1
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@export var density: float
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@export var position_randomness := 1.0
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func _ready():
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for x in range(-size_x, size_x, step):
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for z in range(-size_z, size_z, step):
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if noise.get_noise_2d(x, z) < 1 - density * 2:
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continue
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var t := scene.instantiate() as Node3D
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t.rotation.y = randf() * TAU
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t.position.x = x + (randf() - 0.5) * position_randomness
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t.position.z = z + (randf() - 0.5) * position_randomness
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add_child(t)
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