Added visibility component

This commit is contained in:
2024-02-13 20:38:17 +01:00
parent 5caf5f6c71
commit 7937645028
12 changed files with 124 additions and 107 deletions

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class_name VisibilityComponent
extends Node
@export var health: HealthComponent
@export var hud: HUDComponent
@export var hud_distance: float
@export var physics_distance: float
@export var render_distance: float
var parent: Node3D
var main_player_distance_sq: float
func _ready():
parent = owner
hud_distance *= hud_distance
physics_distance *= physics_distance
render_distance *= render_distance
update_visibility()
func _process(_delta):
if hud.visible:
hud.transparency = 1.0 - (hud_distance - main_player_distance_sq) * 0.001
func update_visibility():
if !Global.player:
return
if !health.is_alive:
return
main_player_distance_sq = parent.global_position.distance_squared_to(Global.player.global_position)
parent.visible = main_player_distance_sq < render_distance
hud.visible = main_player_distance_sq < hud_distance
DeathComponent.set_physics(parent, main_player_distance_sq < physics_distance)

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[gd_scene load_steps=2 format=3 uid="uid://c8lifxuvpchu3"]
[ext_resource type="Script" path="res://player/visibility/VisibilityComponent.gd" id="1_lhvjf"]
[node name="Visibility" type="Timer"]
wait_time = 0.5
autostart = true
script = ExtResource("1_lhvjf")
[connection signal="timeout" from="." to="." method="update_visibility"]