Added visibility component
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://cb2t7bvvf3gwh"]
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[gd_scene load_steps=15 format=3 uid="uid://cb2t7bvvf3gwh"]
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[ext_resource type="PackedScene" uid="uid://b358op5h1y83m" path="res://assets/slime/Slime.blend" id="1_1h1hj"]
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[ext_resource type="Script" path="res://enemy/Enemy.gd" id="1_r5888"]
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@ -8,10 +8,10 @@
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[ext_resource type="PackedScene" uid="uid://bfvudkup0xsq4" path="res://enemy/death/DeathComponent.tscn" id="6_68kgw"]
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[ext_resource type="PackedScene" uid="uid://dl4vcp04t8iyr" path="res://item/soul/Soul.tscn" id="7_i0rtb"]
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[ext_resource type="Script" path="res://enemy/EnemyController.gd" id="8_b7r6l"]
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[ext_resource type="PackedScene" uid="uid://c8lifxuvpchu3" path="res://player/visibility/VisibilityComponent.tscn" id="9_ssc7p"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_ub3kk"]
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height = 0.5
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radius = 0.35
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[sub_resource type="SphereShape3D" id="SphereShape3D_s5ct7"]
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radius = 0.4
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[sub_resource type="Animation" id="Animation_vjs0t"]
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resource_name = "slime_death"
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@ -60,11 +60,12 @@ script = ExtResource("1_r5888")
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[node name="Model" parent="." instance=ExtResource("1_1h1hj")]
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[node name="Collision" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0452515, 0.3, 0)
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shape = SubResource("CylinderShape3D_ub3kk")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0)
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shape = SubResource("SphereShape3D_s5ct7")
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[node name="HUD" parent="." node_paths=PackedStringArray("health") instance=ExtResource("3_4jtio")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.986405, 0)
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visible = false
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health = NodePath("../Health")
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[node name="Animation" type="AnimationPlayer" parent="."]
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@ -88,3 +89,10 @@ drop = ExtResource("7_i0rtb")
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[node name="EnemyController" type="Node" parent="."]
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script = ExtResource("8_b7r6l")
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[node name="Visibility" parent="." node_paths=PackedStringArray("health", "hud") instance=ExtResource("9_ssc7p")]
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health = NodePath("../Health")
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hud = NodePath("../HUD")
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hud_distance = 50.0
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physics_distance = 50.0
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render_distance = 100.0
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