Improved player manager
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@ -3,10 +3,4 @@ extends PacketHandler
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func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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var player_id := data.get_string_from_ascii()
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print("[%s] Remove player: %s" % [Global.username, player_id])
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var player := %Players.get_node(player_id)
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if is_instance_valid(player):
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player.queue_free()
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else:
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push_warning("PlayerRemove: Player with ID %s doesn't exist")
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%Players.remove(player_id)
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