Improved player manager

This commit is contained in:
2024-01-28 19:18:16 +01:00
parent 0b988f58cf
commit 75801e21fd
8 changed files with 33 additions and 14 deletions

View File

@ -21,9 +21,9 @@ func handle_packet(data: PackedByteArray, _peer: PacketPeer):
print("[%s] Add player: %s %s @ %v" % [Global.username, player_id, player_name, server_position])
var player := spawn_player()
var player := spawn_player(player_id)
player.position = server_position
player.set_character_name(player_id)
player.set_character_name(player_name)
if player_id == Global.account_id:
Global.player = player
@ -35,7 +35,8 @@ func handle_packet(data: PackedByteArray, _peer: PacketPeer):
player.controller.character = player
player.add_child(player.controller)
func spawn_player() -> Player:
func spawn_player(id: String) -> Player:
var player = player_scene.instantiate()
%Players.add_child(player)
player.id = id
%Players.add(player)
return player