Improved player manager
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@ -21,9 +21,9 @@ func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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print("[%s] Add player: %s %s @ %v" % [Global.username, player_id, player_name, server_position])
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var player := spawn_player()
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var player := spawn_player(player_id)
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player.position = server_position
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player.set_character_name(player_id)
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player.set_character_name(player_name)
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if player_id == Global.account_id:
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Global.player = player
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@ -35,7 +35,8 @@ func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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player.controller.character = player
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player.add_child(player.controller)
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func spawn_player() -> Player:
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func spawn_player(id: String) -> Player:
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var player = player_scene.instantiate()
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%Players.add_child(player)
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player.id = id
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%Players.add(player)
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return player
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