Improved attack animation
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@ -10,7 +10,7 @@ func _ready():
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player.attacked.connect(attack)
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func attack():
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await get_tree().create_timer(0.5).timeout
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await get_tree().create_timer(0.7).timeout
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area.monitoring = true
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await get_tree().create_timer(0.1).timeout
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area.monitoring = false
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