Implemented disconnects

This commit is contained in:
Eduard Urbach 2024-01-28 16:47:41 +01:00
parent 5c6df98909
commit 70ebe4f05a
Signed by: akyoto
GPG Key ID: C874F672B1AF20C0
5 changed files with 40 additions and 23 deletions

View File

@ -0,0 +1,12 @@
extends PacketHandler
func handle_packet(data: PackedByteArray, _peer: PacketPeer):
var player_id := data.get_string_from_ascii()
print("[%s] Remove player: %s" % [Global.username, player_id])
var player := %Players.get_node(player_id)
if is_instance_valid(player):
player.queue_free()
else:
push_warning("PlayerRemove: Player with ID %s doesn't exist")

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@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=3 uid="uid://b40y7iuskv1ar"]
[gd_scene load_steps=20 format=3 uid="uid://b40y7iuskv1ar"]
[ext_resource type="Script" path="res://Game.gd" id="1_uxop2"]
[ext_resource type="Script" path="res://network/Client.gd" id="2_00qe8"]
@ -7,6 +7,7 @@
[ext_resource type="Script" path="res://network/PlayerAdd.gd" id="5_sd8xh"]
[ext_resource type="PackedScene" uid="uid://2lcnu3dy54lx" path="res://player/Player.tscn" id="6_jxdko"]
[ext_resource type="Script" path="res://network/PlayerMove.gd" id="7_6xfox"]
[ext_resource type="Script" path="res://network/PlayerRemove.gd" id="7_ubce6"]
[ext_resource type="Script" path="res://world/Sun.gd" id="8_leyo3"]
[ext_resource type="Script" path="res://network/PlayerJump.gd" id="8_p6kmr"]
[ext_resource type="Environment" uid="uid://dixa0yso2s1u3" path="res://world/Environment.tres" id="9_4u3r5"]
@ -53,6 +54,10 @@ script = ExtResource("5_sd8xh")
player_scene = ExtResource("6_jxdko")
packet_type = 10
[node name="PlayerRemove" type="Node" parent="Client"]
script = ExtResource("7_ubce6")
packet_type = 11
[node name="PlayerMove" type="Node" parent="Client"]
script = ExtResource("7_6xfox")
packet_type = 12

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@ -40,7 +40,7 @@ func (game *Game) Login(data []byte, address *net.UDPAddr, server *Server) error
return errors.New("login failure")
}
player := game.players.Add(address, account)
player := NewPlayer(address, account, game)
player.authToken = createAuthToken()
player.KeepAlive()
@ -49,24 +49,10 @@ func (game *Game) Login(data []byte, address *net.UDPAddr, server *Server) error
response = AppendString(response, player.authToken)
server.Send(packet.Login, response, address)
game.onLogin(player)
game.players.Add(player)
return nil
}
// Inform the newly logged in player about existing players.
// Also inform existing players about the newly logged in player.
func (game *Game) onLogin(player *Player) {
game.players.Each(func(other *Player) bool {
game.server.Send(packet.PlayerAdd, other.State(), player.address)
if other != player {
game.server.Send(packet.PlayerAdd, player.State(), other.address)
}
return true
})
}
func getLoginData(data []byte) (string, string, error) {
loginRequest := [2]string{}
err := json.Unmarshal(data, &loginRequest)

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@ -3,22 +3,25 @@ package game
import (
"fmt"
"net"
"server/game/packet"
"time"
)
// Player represents a logged in client.
type Player struct {
*Account
game *Game
authToken string
address *net.UDPAddr
lastPacket time.Time
}
// NewPlayer creates a new player.
func NewPlayer(account *Account, address *net.UDPAddr) *Player {
func NewPlayer(address *net.UDPAddr, account *Account, game *Game) *Player {
return &Player{
Account: account,
address: address,
game: game,
}
}
@ -48,8 +51,21 @@ func (player *Player) State() []byte {
func (player *Player) OnConnect() {
fmt.Printf("%s connected.\n", player.Name)
players := player.game.players
server := player.game.server
players.Each(func(other *Player) bool {
server.Send(packet.PlayerAdd, other.State(), player.address)
if other != player {
server.Send(packet.PlayerAdd, player.State(), other.address)
}
return true
})
}
func (player *Player) OnDisconnect() {
fmt.Printf("%s disconnected.\n", player.Name)
player.game.BroadcastOthers(packet.PlayerRemove, []byte(player.ID), player)
}

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@ -30,9 +30,9 @@ func NewPlayerManager() *PlayerManager {
player := value.(*Player)
if !player.lastPacket.IsZero() && now.After(player.lastPacket.Add(timeout)) {
player.OnDisconnect()
m.players.Delete(key)
m.count.Add(-1)
player.OnDisconnect()
}
return true
@ -44,12 +44,10 @@ func NewPlayerManager() *PlayerManager {
}
// Add adds a new player with the given address and account.
func (m *PlayerManager) Add(address *net.UDPAddr, account *Account) *Player {
player := NewPlayer(account, address)
m.players.Store(address.String(), player)
func (m *PlayerManager) Add(player *Player) {
m.players.Store(player.address.String(), player)
m.count.Add(1)
player.OnConnect()
return player
}
// Contains tells you whether the address is already a registered client.