Implemented disconnects

This commit is contained in:
2024-01-28 16:47:41 +01:00
parent 5c6df98909
commit 70ebe4f05a
5 changed files with 40 additions and 23 deletions

View File

@ -40,7 +40,7 @@ func (game *Game) Login(data []byte, address *net.UDPAddr, server *Server) error
return errors.New("login failure")
}
player := game.players.Add(address, account)
player := NewPlayer(address, account, game)
player.authToken = createAuthToken()
player.KeepAlive()
@ -49,24 +49,10 @@ func (game *Game) Login(data []byte, address *net.UDPAddr, server *Server) error
response = AppendString(response, player.authToken)
server.Send(packet.Login, response, address)
game.onLogin(player)
game.players.Add(player)
return nil
}
// Inform the newly logged in player about existing players.
// Also inform existing players about the newly logged in player.
func (game *Game) onLogin(player *Player) {
game.players.Each(func(other *Player) bool {
game.server.Send(packet.PlayerAdd, other.State(), player.address)
if other != player {
game.server.Send(packet.PlayerAdd, player.State(), other.address)
}
return true
})
}
func getLoginData(data []byte) (string, string, error) {
loginRequest := [2]string{}
err := json.Unmarshal(data, &loginRequest)

View File

@ -3,22 +3,25 @@ package game
import (
"fmt"
"net"
"server/game/packet"
"time"
)
// Player represents a logged in client.
type Player struct {
*Account
game *Game
authToken string
address *net.UDPAddr
lastPacket time.Time
}
// NewPlayer creates a new player.
func NewPlayer(account *Account, address *net.UDPAddr) *Player {
func NewPlayer(address *net.UDPAddr, account *Account, game *Game) *Player {
return &Player{
Account: account,
address: address,
game: game,
}
}
@ -48,8 +51,21 @@ func (player *Player) State() []byte {
func (player *Player) OnConnect() {
fmt.Printf("%s connected.\n", player.Name)
players := player.game.players
server := player.game.server
players.Each(func(other *Player) bool {
server.Send(packet.PlayerAdd, other.State(), player.address)
if other != player {
server.Send(packet.PlayerAdd, player.State(), other.address)
}
return true
})
}
func (player *Player) OnDisconnect() {
fmt.Printf("%s disconnected.\n", player.Name)
player.game.BroadcastOthers(packet.PlayerRemove, []byte(player.ID), player)
}

View File

@ -30,9 +30,9 @@ func NewPlayerManager() *PlayerManager {
player := value.(*Player)
if !player.lastPacket.IsZero() && now.After(player.lastPacket.Add(timeout)) {
player.OnDisconnect()
m.players.Delete(key)
m.count.Add(-1)
player.OnDisconnect()
}
return true
@ -44,12 +44,10 @@ func NewPlayerManager() *PlayerManager {
}
// Add adds a new player with the given address and account.
func (m *PlayerManager) Add(address *net.UDPAddr, account *Account) *Player {
player := NewPlayer(account, address)
m.players.Store(address.String(), player)
func (m *PlayerManager) Add(player *Player) {
m.players.Store(player.address.String(), player)
m.count.Add(1)
player.OnConnect()
return player
}
// Contains tells you whether the address is already a registered client.